On Friday I ran Dungeon World [http://www.dungeon-world.com/] for the first time for some friends. I've played a few sessions and enjoyed it so I wanted to see what it was like on the other side of the proverbial GM's screen. Here's my post-game analysis. Blank-page improvisation is
Whoops! I'm off by a week on my posting schedule. However, this gives me an opportunity to talk a little about what Dungeons & Dragons means to me, given that 2014 is the 40th anniversary of the game and yesterday is deemed the official birthday of the game [http://playingattheworld.blogspot.
The series "Deathtrap Dungeon World" by Sersa Victory over at Critical Hits, about creating memorable and deadly encounters in Dungeon World. * Part 1: GM Principles [http://www.critical-hits.com/blog/2013/12/10/deathtrap-dungeon-world-part-1-gm-principles/] * Part 2: Dangers and Hard Moves [http://www.critical-hits.com/blog/2014/01/03/deathtrap-dungeon-world-part-2-dangers-and-hard-moves/] * Part