B is for beginning (a new campaign)

: Dungeon World

On Friday I ran Dungeon World for the first time for some friends. I've played a few sessions and enjoyed it so I wanted to see what it was like on the other side of the proverbial GM's screen. Here's my post-game analysis. Blank-page improvisation is hard If you go

Dungeons & Dragons at 40: What D&D means to me

: meta

Whoops! I'm off by a week on my posting schedule. However, this gives me an opportunity to talk a little about what Dungeons & Dragons means to me, given that 2014 is the 40th anniversary of the game and yesterday is deemed the official birthday of the game. I started

Weekend reading for January 10, 2014

: Weekend Reading

The series "Deathtrap Dungeon World" by Sersa Victory over at Critical Hits, about creating memorable and deadly encounters in Dungeon World. Part 1: GM Principles Part 2: Dangers and Hard Moves Part 3: Death and Rewards Part 4: Moves from the Tomb Sersa talks about his introduction to