On Friday I ran Dungeon World [http://www.dungeon-world.com/] for the first time
for some friends. I've played a few sessions and enjoyed it so I wanted to see
what it was like on the other side of the proverbial GM's screen. Here's my
Blank-page improvisation is
Whoops! I'm off by a week on my posting schedule.
However, this gives me an opportunity to talk a little about what Dungeons &
Dragons means to me, given that 2014 is the 40th anniversary of the game and
yesterday is deemed the official birthday of the game
The series "Deathtrap Dungeon World" by Sersa Victory over at Critical Hits,
about creating memorable and deadly encounters in Dungeon World.
* Part 1: GM Principles
* Part 2: Dangers and Hard Moves