Another article in the series on the "PHB +1" rule in the Adventurers League, focusing on the Embers of the Last War storyline.
An update to the post about the "PHB +1" rule in Adventurers League from Janaury, about Mordenkainen's Tome of Foes and Volo's Guide to Monsters.
A brief history of the character creation rules for Adventurers League, and an in-depth look at the "PHB +1" rule.
Ever have players who aren't into solving puzzles, or a puzzle that just doesn't work? I propose a simple process to keep the game going without handwaving it away.
Inspired by a tweet from Jeremy Crawford, I discuss why Passive Perception doesn't hurt your game, and can even help it.
When I started running 13th Age and 5th edition Dungeons & Dragons, I had the opportunity to play in a 5E game run by Teos "Alphastream" Abadia. He demonstrated an interesting and fun trick; he used cardboard table tents to track combat initative. The system is quite easy
One of the reasons that I haven't been posting is that I've actually been running games! I had the opportunity to run 13th Age and Dungeons & Dragons both at Gen Con (subjects for future blog posts) and for friends. With the launch of the fifth edition of Dungeons &
It's official! Wizards of the Coast has released the fifth edition of Dungeons & Dragons. Many stores will start selling the D&D Starter Set today, with the full release due on July 17. What is even more exciting, in my opinion, is the release of the D&
As you may have noticed, I did not make it through the A to Z challenge. I tried to make it work but it boiled down to not being able to think of enough things that fit the format of the challenge, and I got too far behind to catch
Here are some interesting pieces you can drop into travel scenes in a roleplaying game. Carvanserais A caravanserai is a special kind of roadside inn or tavern that travelers can rest at and replenish their mounts. Historically, they were found in Asia, North Africa, and southeastern Europe. Any remote area
As a DM, the burden of creating and populating a world for the players to explore rests on our shoulders. Even in role-playing games that utilize the idea of player authorship—where the game mechanics allow players to propose elements of the game world that "become" true—it's
It's fun to come up with the occasional prop handouts for your roleplaying games; maps, letters, scrolls, contracts, and so on. Here are some good places to get fonts that can be used to embellish your paperwork with exotic, infernal, or alien writings. Blambot Blambot has a number of free
I get to go to Gen Con this year! This is the first time I've ever gotten to go. Why now? It's as good of a time as any; what sweetened the pot this year is that there will be a new edition of Dungeons & Dragons being released, and
I was taxing my brain trying to come up with a topic for today, so I'm going to repeat a recommendation that I made a while back: if you run role-playing games regularly, you should read The Angry DM's Gaming for Fun: Eight Kinds of Fun. It's a good read
Today was International Tabletop Day, so I set out to one of my friendly local game stores, Guardian Games, to play some games. First, I met David and Leana Galiel of Elbowfish games, who were demoing their quantum physics board game, Antimatter Matters. It's a fun-looking board game where players