Another article in the series on the "PHB +1" rule in the Adventurers League, focusing on the Embers of the Last War storyline.
An update to the post about the "PHB +1" rule in Adventurers League from Janaury, about Mordenkainen's Tome of Foes and Volo's Guide to Monsters.
A brief history of the character creation rules for Adventurers League, and an in-depth look at the "PHB +1" rule.
Ever have players who aren't into solving puzzles, or a puzzle that just doesn't work? I propose a simple process to keep the game going without handwaving it away.
Inspired by a tweet from Jeremy Crawford, I discuss why Passive Perception doesn't hurt your game, and can even help it.
When I started running 13th Age and 5th edition Dungeons & Dragons, I had the opportunity to play in a 5E game run by Teos "Alphastream" Abadia. He demonstrated an interesting and fun trick; he used cardboard table tents to track combat initative. The system is quite easy
One of the reasons that I haven't been posting is that I've actually been running games! I had the opportunity to run 13th Age and Dungeons & Dragons both at Gen Con (subjects for future blog posts) and for friends. With the launch of the fifth edition of Dungeons &
It's official! Wizards of the Coast has released the fifth edition of Dungeons & Dragons. Many stores will start selling the D&D Starter Set today, with the full release due on July 17. What is even more exciting, in my opinion, is the release of the D&
As a DM, the burden of creating and populating a world for the players to explore rests on our shoulders. Even in role-playing games that utilize the idea of player authorship—where the game mechanics allow players to propose elements of the game world that "become" true—it's
Looking ahead at the rest of 2014, here is what I am looking forward to in gaming right now: New Dungeons & Dragons! Wizards of the Coast will unveil the newest edition of Dungeons & Dragons this summer. The first product will be a starter box; I haven't found any
Here's an archery-themed NPC for your players to contend with. The backstory is specific to Eberron but it shouldn't be to hard to fit her into any fantasy campaign where specialized magic items are available. Aenyssa d'Thuranni One of the most formidable agents of the Shadow Network is Aenyssa d'Thuranni.
In established RPG campaigns, it can be fun and interesting to shake things up from time to time by throwing your players a curveball. The PCs kill a dragon but are surprised to find the residents of the valley chase them off because the dragon was protecting them from predation
Whoops! I'm off by a week on my posting schedule. However, this gives me an opportunity to talk a little about what Dungeons & Dragons means to me, given that 2014 is the 40th anniversary of the game and yesterday is deemed the official birthday of the game. I started
The series "Deathtrap Dungeon World" by Sersa Victory over at Critical Hits, about creating memorable and deadly encounters in Dungeon World. Part 1: GM Principles Part 2: Dangers and Hard Moves Part 3: Death and Rewards Part 4: Moves from the Tomb Sersa talks about his introduction to
I've been thinking about the opportunities I get to introduce people to tabletop role-playing games for the first time. In a conversation with someone on Twitter some time back, someone suggested having a set or two of color-coded dice—d4s of the same color, d6s of the same color, and