Ever have players who aren't into solving puzzles, or a puzzle that just doesn't work? I propose a simple process to keep the game going without handwaving it away.
Here are some interesting pieces you can drop into travel scenes in a roleplaying game. Carvanserais A caravanserai is a special kind of roadside inn or tavern that travelers can rest at and replenish their mounts. Historically, they were found in Asia, North Africa, and southeastern Europe. Any remote area
It's fun to come up with the occasional prop handouts for your roleplaying games; maps, letters, scrolls, contracts, and so on. Here are some good places to get fonts that can be used to embellish your paperwork with exotic, infernal, or alien writings. Blambot Blambot has a number of free
I was taxing my brain trying to come up with a topic for today, so I'm going to repeat a recommendation that I made a while back: if you run role-playing games regularly, you should read The Angry DM's Gaming for Fun: Eight Kinds of Fun. It's a good read
I'm planning to make this blog not just about stuff I've learned in my years of running games, but also about the things that I am continuing to learn about running games. This is one of those things. I've had the pleasure of sitting at the (virtual) table of the
In established RPG campaigns, it can be fun and interesting to shake things up from time to time by throwing your players a curveball. The PCs kill a dragon but are surprised to find the residents of the valley chase them off because the dragon was protecting them from predation
I've been thinking about the opportunities I get to introduce people to tabletop role-playing games for the first time. In a conversation with someone on Twitter some time back, someone suggested having a set or two of color-coded dice—d4s of the same color, d6s of the same color, and