Ever have players who aren't into solving puzzles, or a puzzle that just doesn't work? I propose a simple process to keep the game going without handwaving it away.
When I started running 13th Age and 5th edition Dungeons & Dragons, I had the
opportunity to play in a 5E game run by Teos "Alphastream" Abadia
[https://twitter.com/Alphastream]. He demonstrated an interesting and fun trick;
he used cardboard table tents to track combat initative.
The
One of the reasons that I haven't been posting is that I've actually been
running games! I had the opportunity to run 13th Age and Dungeons & Dragons both
at Gen Con (subjects for future blog posts) and for friends.
With the launch of the fifth
It's official! Wizards of the Coast has released the fifth edition of Dungeons &
Dragons.
Many stores will start selling the D&D Starter Set
[http://wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/starterset] today,
with the full release due on July 17. What is
As a DM, the burden of creating and populating a world for the players to
explore rests on our shoulders. Even in role-playing games that utilize the idea
of player authorship—where the game mechanics allow players to propose elements
of the game world that "become" true—it&
Looking ahead at the rest of 2014, here is what I am looking forward to in
gaming right now:
New Dungeons & Dragons!
Wizards of the Coast will unveil the newest edition of Dungeons & Dragons
[http://www.wizards.com/DnD/] this summer. The first product will be a starter
Here's an archery-themed NPC for your players to contend with. The backstory is
specific to Eberron but it shouldn't be to hard to fit her into any fantasy
campaign where specialized magic items are available.
Aenyssa d'Thuranni
One of the most formidable agents of
In established RPG campaigns, it can be fun and interesting to shake things up
from time to time by throwing your players a curveball.
* The PCs kill a dragon but are surprised to find the residents of the valley
chase them off because the dragon was protecting them from predation
Whoops! I'm off by a week on my posting schedule.
However, this gives me an opportunity to talk a little about what Dungeons &
Dragons means to me, given that 2014 is the 40th anniversary of the game and
yesterday is deemed the official birthday of the game
The series "Deathtrap Dungeon World" by Sersa Victory over at Critical Hits,
about creating memorable and deadly encounters in Dungeon World.
* Part 1: GM Principles
[http://www.critical-hits.com/blog/2013/12/10/deathtrap-dungeon-world-part-1-gm-principles/]
* Part 2: Dangers and Hard Moves
[http://www.critical-hits.com/blog/2014/01/03/