Solving Around Puzzles in D&D

: DMing

Ever have players who aren't into solving puzzles, or a puzzle that just doesn't work? I propose a simple process to keep the game going without handwaving it away.

Initiative Table Tents

: DMing

When I started running 13th Age and 5th edition Dungeons & Dragons, I had the opportunity to play in a 5E game run by Teos "Alphastream" Abadia. He demonstrated an interesting and fun trick; he used cardboard table tents to track combat initative. The system is quite easy

D&D Expeditions is off to a good start!

: DMing

One of the reasons that I haven't been posting is that I've actually been running games! I had the opportunity to run 13th Age and Dungeons & Dragons both at Gen Con (subjects for future blog posts) and for friends. With the launch of the fifth edition of Dungeons &

Dungeons & Dragons Basic Rules available as a free PDF

: News

It's official! Wizards of the Coast has released the fifth edition of Dungeons & Dragons. Many stores will start selling the D&D Starter Set today, with the full release due on July 17. What is even more exciting, in my opinion, is the release of the D&

About that A to Z challenge…

: meta

As you may have noticed, I did not make it through the A to Z challenge. I tried to make it work but it boiled down to not being able to think of enough things that fit the format of the challenge, and I got too far behind to catch

J is for journey

: RPGs

Here are some interesting pieces you can drop into travel scenes in a roleplaying game. Carvanserais A caravanserai is a special kind of roadside inn or tavern that travelers can rest at and replenish their mounts. Historically, they were found in Asia, North Africa, and southeastern Europe. Any remote area

I is for inspiration

: Dungeons & Dragons

As a DM, the burden of creating and populating a world for the players to explore rests on our shoulders. Even in role-playing games that utilize the idea of player authorship—where the game mechanics allow players to propose elements of the game world that "become" true—it's

H is for heiroglpyhs

: RPGs

It's fun to come up with the occasional prop handouts for your roleplaying games; maps, letters, scrolls, contracts, and so on. Here are some good places to get fonts that can be used to embellish your paperwork with exotic, infernal, or alien writings. Blambot Blambot has a number of free

G is for Gen Con!

: A to Z 2014

I get to go to Gen Con this year! This is the first time I've ever gotten to go. Why now? It's as good of a time as any; what sweetened the pot this year is that there will be a new edition of Dungeons & Dragons being released, and

F is for fun

: RPGs

I was taxing my brain trying to come up with a topic for today, so I'm going to repeat a recommendation that I made a while back: if you run role-playing games regularly, you should read The Angry DM's Gaming for Fun: Eight Kinds of Fun. It's a good read

E is for excursion

: A to Z 2014

Today was International Tabletop Day, so I set out to one of my friendly local game stores, Guardian Games, to play some games. First, I met David and Leana Galiel of Elbowfish games, who were demoing their quantum physics board game, Antimatter Matters. It's a fun-looking board game where players

D is for DMing Credo

: RPGs

I'm planning to make this blog not just about stuff I've learned in my years of running games, but also about the things that I am continuing to learn about running games. This is one of those things. I've had the pleasure of sitting at the (virtual) table of the