Today was International Tabletop Day, so I set out to one of my friendly local game stores, Guardian Games, to play some games. First, I met David and Leana Galiel of Elbowfish games, who were demoing their quantum physics board game, Antimatter Matters. It's a fun-looking board game where players
I'm planning to make this blog not just about stuff I've learned in my years of running games, but also about the things that I am continuing to learn about running games. This is one of those things. I've had the pleasure of sitting at the (virtual) table of the
Looking ahead at the rest of 2014, here is what I am looking forward to in gaming right now: New Dungeons & Dragons! Wizards of the Coast will unveil the newest edition of Dungeons & Dragons this summer. The first product will be a starter box; I haven't found any
On Friday I ran Dungeon World for the first time for some friends. I've played a few sessions and enjoyed it so I wanted to see what it was like on the other side of the proverbial GM's screen. Here's my post-game analysis. Blank-page improvisation is hard If you go
Here's an archery-themed NPC for your players to contend with. The backstory is specific to Eberron but it shouldn't be to hard to fit her into any fantasy campaign where specialized magic items are available. Aenyssa d'Thuranni One of the most formidable agents of the Shadow Network is Aenyssa d'Thuranni.
I plan to do the Blogging From A to Z Challenge for April to stimulate my writing. The challenge is to write 26 posts in April (excepting Sundays); the April 1st post must start with an "A", the post for the 2nd must start with a "B&
In established RPG campaigns, it can be fun and interesting to shake things up from time to time by throwing your players a curveball. The PCs kill a dragon but are surprised to find the residents of the valley chase them off because the dragon was protecting them from predation
Whoops! I'm off by a week on my posting schedule. However, this gives me an opportunity to talk a little about what Dungeons & Dragons means to me, given that 2014 is the 40th anniversary of the game and yesterday is deemed the official birthday of the game. I started
The series "Deathtrap Dungeon World" by Sersa Victory over at Critical Hits, about creating memorable and deadly encounters in Dungeon World. Part 1: GM Principles Part 2: Dangers and Hard Moves Part 3: Death and Rewards Part 4: Moves from the Tomb Sersa talks about his introduction to
I've been thinking about the opportunities I get to introduce people to tabletop role-playing games for the first time. In a conversation with someone on Twitter some time back, someone suggested having a set or two of color-coded dice—d4s of the same color, d6s of the same color, and
What, another gaming blog? Yeah, well... I've wanted to start a blog for a while, to give myself an outlet for writing about the games I play and to improve my creative writing skills. My mission statement for Aid Another is "Tips and Tricks for Better Roleplaying Games"